Customer Technical Support and Pre-sales Q&A for Game Design and Numerical Balance Tuning: Sharing and Embedding

Daily documents for this category include gameplay design docs, numerical balance tables, version requirement sheets, and balance test records. Data

What Data for This Category Looks Like

Daily documents for this category include gameplay design docs, numerical balance tables, version requirement sheets, and balance test records. Data sources include player behavior data, publicly available competitor materials, battle logs, and version feedback. Data update frequency is mostly weekly or per version cycle. Numerical documents contain fields such as individual monster health values, skill cooldown durations, and resource output quantities. Gameplay design docs include level numbers, rule entries, and version adaptation notes. Core identifiers primarily use pure numerical values, durations, and entry numbers as units.

Constraints for Sharing and Embedding Workflows

Documents in this category mostly consist of structured rules and numerical content, updated per version or weekly. When sharing or embedding, retain field relevance and original format to avoid losing numerical units or rule entries. Since data sources include undisclosed internal test data, match the sharing scope to the target audience’s permissions, and do not disclose undisclosed content. Additionally, content embedded in pre-sales Q&A scenarios must adapt quickly to different customer consultation scenarios. Flexible extraction of specified document fragments for sharing is supported, ensuring delivered content aligns with the customer’s specific questions.

How to Set Configurations

Configuration ItemRecommended PracticeRationale
Sharing Entry shareIdThe full share link generated by the system is copied, and the identifier is not manually replacedIdentifies the sharing entry; business records and data permissions for game design and numerical balance tuning must still be handled by external systems
Share Link Validity PeriodTest starting point: 7 days; adjustments are made based on actual testing of game design and numerical balance tuning collaboration cycles and revocation requirementsVerifies availability within the valid period and access behavior after expiration; this value is not an official default or industry statistic
QPMTest starting point: 20 requests per user per minute; adjustments are made based on actual loadLimits the access frequency of a single user; must be verified combined with request logs and actual load
Identity VerificationWhen identity permission requirements exist, commercial version capabilities and the uid returned by the third-party identity service are first verifiedHolding a share link does not equate to having business data permissions; third-party identity and data scope must be verified separately
Referenced Content DisplayDisplay configurations for fragments, full content, or original text are selected based on the sensitivity of game design and numerical balance tuning materialsCheck displayed content within authorized data ranges; do not use hidden interfaces as a substitute for data permission control
Conversation Record VerificationTest example: 10 game design and numerical balance tuning Q&A samples are prepared, and they are checked in the same browser and another device respectivelyAnonymous records rely on browser local identity; retention cannot be guaranteed across devices or after cache clearing

This page is written based on the configuration logic of FastGPT v4.17.0

Three Common Mistakes

  • Sharing entries related to game design and numerical balance tuning fail to open. The full system-generated link and its validity period are first verified, then browser request status is checked; manual replacement of shareId is not permitted.
  • The visible scope of game design and numerical balance tuning data does not match expectations. Third-party identity verification results, workflow request parameters, and external system data permissions are verified separately; the sharing entry identifier itself does not provide business authorization.
  • The same game design and numerical balance tuning Q&A is not visible on another device. For anonymous scenarios, device, browser, and local identity status are first verified; retention cannot be guaranteed across devices or after cache clearing, and service abnormalities are not determined solely based on this phenomenon.

How to Confirm Proper Configuration

  • The share link is accessed, and custom variables are verified to be replaced with corresponding numerical values or version information as expected.
  • Document fragments are extracted and embedded in a test page, and numerical units, rule entries, and format matching the original document are confirmed to be retained.
  • After the original document is updated, the synchronization cycle is waited to end, and embedded content is verified to be updated to the latest version.
  • The share link is confirmed to only be accessible to authorized audiences, to prevent unauthorized link leaks.

All configuration values provided here are common starting points, and should be evaluated against the user’s own samples.

Question material comes from public community discussions. Configuration values are common starting points and should be measured against your own samples. Verified on 2026-10-19.